Gears Of Wars: Moins de 10 Millions ?
WN: Have you figured out what percentage of next-gen games in development use Unreal Engine 3?
MR: No. It's probably very small; a lot of people do all kinds of games with all kinds of technology. We're a small player there, but hopefully it'll be the good games, the games that are profitable, and that'll bring us repeat business.
We spent less than $10 million to make Gears of War. Somewhere between nine and ten million dollars. People are always saying that making next-generation games is really expensive, and we're saying, you should license our technology.
Because we have really great tools for building content and a great pipeline that makes your team more productive, and great tools like our Unreal Kismet visual scripting system, which means that your designers can actually do things that previously, programmers had to do. So for us it's a very exciting time right now, both from a game standpoint and a technology standpoint.
[ Wired ]