Eurographics Game Physics Competition...
Ohlala, je suis à la bourre. Va falloir s'y habituer, c'est la faute à Sarko ^_^
Blague à part, je viens d'apprendre que le prochain Eurographics à Prague sera aussi l'occasion d'une compétition de programmation de jeux avec 1500 € à la clef! Et le théme cette année, c'est la physique!
Following in the footsteps of the successful Eurographics 2006 Graphics meet Games competition, we're delighted to announce the Eurographics 2007 Game Physics Innovation competition. The challenge is to demonstrate an innovate use of physics in games which might be earth-shattering, technically amazing, or just plain cool.
Physics in games has had an amazing time over the past 5 years with commercial offerings from companies like Havok, MathEngine, Criterion (Renderware) and Ageia pushing the boundaries of what is possible in top games. However, we're interested in what is next!
What new physics techniques might be employed in future games? Can physics help redefine the interface with the user? Can entirely new gameplay paradigms emerge when full physics simulations are employed? We're hoping that teams and individuals out there are already exploring these ideas and are prepared to share their progress with the industry and with the research community.
This competition, which forms part of the Game Track in the forth-coming Eurographics Conference in Prague, aims to inspire this sharing of ideas and discoveries, and through the generous sponsorship of Sony Computer Entertainment US R&D, is offering prizes totalling over €2000 to the winning entries.
Overall Prize: €1,500 - awarded to the entry that in the judges opinion exhibited the best combination of innovation and technical achievement
Collada Prize: €500 - awarded to the entry that makes the best use of the Collada standard.
[ Eurographics ]