Onl'on reparle du jeu épisodique...
Le jeu épisodique, c'est comme le Graal, tout le monde en parle, mais personne ne l'a vu pour de vrai. Pourtant, c'est une idée qui semble porteuse...
Halper’s company has produced 120 episodes of games over the past five years including a series of shooters tied to the History Channel and fast-turnaround levels based on news events, almost always violent.
He said that episodic gaming is “incredibly immature” but emerging as a valid alternative to full-priced retail games. “It has many promises but also it has problems,” he conceded. “Episodic games are relatively inexpensive.
You can spend $500,000 on four episodes and you know very quickly if you want to proceed, or make changes or pull back. The games can be turned around quickly, in just three weeks, so we can react to events elsewhere.
They engender loyalty and appointment-to-play. Our players know when a new episode is coming up. And the games are not subject to the same [critical] dissection as boxed games, as players have a different set of expectations.”
But he said there are drawbacks. Right now the market is in flux as companies seek to find the right model. Episodic games might include very large titles like Sin or Half Life 2: Episode 1, with long lead times, or they might be paid-for content like Sam & Max. But he believes in the ad-supported model.
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