Ré-écrire le gameplay de Street Fighter 2...
Pfiou, voici un job a haut risque: Pour la nouvelle version HD se SF2, David Sirlin a eu pour tache de refaire le gameplay du jeu pour la mettre au gout du jour (plus facile, plus accessible, etc...).
Autant dire qu'il a pas intêret à se rater O_o
Super Street Fighter 2 HD Remix was originally going to be a graphical update of Super Street Fighter 2 Turbo, but along the way some magic happened.
HD Remix is now a completely new Street Fighter game—the 6th installment in the SF2 series. It also includes an arcade perfect gameplay version of SSF2T with new art and music. You’re actually getting two games in one.
For years, I’ve been a care-taker of the franchise, helping to present the games in the best way in Capcom Classics Collection 1, 2, and Remixed. Now I have the honor and burden of improving upon what I consider the very best Street Fighter game ever: Super Turbo.
So many have said it’s impossible to improve upon the polished gem of ST, but as Wayne Gretzky said, “You miss 100% of the shots you don’t take,” so Capcom and I felt that it was worth taking a shot.
Here are the design goals:
1) Make the game easier to play—more inclusive rather than exclusive
2) Make the game even more balanced for tournament play
3) Add fun as long as it doesn’t interfere with #2.
[ Capcom blog ]