La philosophie de la récompense
Ces 10 dernières années, la notion de récompense a pris une importance cruciale en game design, ayant vu d'ailleurs, son incarnation la plus spectaculaire dans le principe des accomplissements sur le Xbox Live.
Comme le THC est l'élément actif du canabis, la "reward" agi directement sur le système cognitif du joueur, produisant satisfaction et motivation. Du coup, donner corps et gérer les récompenses sont devenues des problèmatiques majeures ^_^
J'en parle dans le champ lexical des narcotiques, puisque certains types de joueurs sont litéralements accros à cette notion. Ne parle-t-on pas d'Achievement Junkie d'ailleurs ? :-D
A reward is something you receive and feel positive about.
What exactly that reward is, is of course subjective, but there must be something about the game you enjoy, otherwise you wouldn’t play it. Maybe you play Bejeweled because the sound of falling gems relaxes you.
Or maybe you play Quake because killing monsters makes you feel powerful. Or maybe you play Civilization because you enjoy the fantasy of building an empire. Then again, you might prefer to play The Sims because you like the idea that you can take out the trash using nothing but your mouse.
Or you might play System Shock because you like being scared shitless. Or maybe you play Paradoxion because it makes you feel smart. Whatever game you play, you play it because you want to get something out of it, something you feel positive about (even if others find it weird).
In order for a game to provide a rewarding experience as a whole, it must contain certain elements that are rewarding. You can’t create a game that constantly kicks me in the shin - something I find extremely annoying - but leaves me feeling that the game as a whole was quite enjoyable.
There must be at least something in the game that I would consider a reward, otherwise the game won’t provide me with a worthwhile experience. Of course, that doesn’t mean everything should be a reward, or that nothing can be annoying.
After all, I do enjoy a game of football (or soccer, if you prefer) on occasion and that includes a bit of shin kicking, which I’ll just take for granted. But still, for a game to be rewarding, it has to include rewards.