"Thermo" is an upcoming Adobe product that makes it easy for designers to create rich Internet application UIs. Thermo allows designers to build on familiar workflows to visually create working applications that easily flow into production and development.
- Use drawing tools to create original graphics, wireframe an application design, or manipulate artwork imported from Adobe Creative Suite tools.
- Turn artwork from Adobe Photoshop, Illustrator, or Fireworks directly into functional components that use the original artwork as a “skin”.
- Define and wire up interactive behavior, such as what to do when a user clicks on something, without having to write code.
- Easily design UIs that work with dynamic data, such as a list of contacts or product information, without having access to the actual data source. Design-time sample data can be used as a realistic placeholder when laying out an application, testing interactivity, and choreographing motion.
Applications created in Thermo are Flex applications that can be loaded directly into Flex Builder, providing a great roundtrip workflow for designers collaborating with developers. The designer's work can be incorporated directly into the production application with no loss of fidelity, and designers can continue to refine the design throughout the iterative development process.
Non, je n'ai pas perdu mon vocabulaire, il s'agit du titre d'un prochain jeu sur le XBLA. Et en tout cas, ils ont gagné mon prix 2008 du titre le moins inspiré de l'année ^_^
SouthPeak Get Wheels, Goes Live
Things On Wheels Coming To Xbox LIVE Arcade
Wednesday 30th January/...
SouthPeak Games has announced that it will be publishing Things On Wheels for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft®. Things On Wheels is an accessible, pure arcade racing title placing players at the helm of radio-controlled vehicles as they compete on tracks set within a gigantic house.
Developed by experienced Xbox LIVE Arcade alumni Load Inc., Things On Wheels promises to deliver plenty of radio-controlled racing fun when released in summer 2008.
[ Kotaku ]
Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announce Steamworks, a complete suite of publishing and development tools - ranging from copy protection to social networking services to server browsing - is now available free of charge to developers and publishers worldwide.
Steamworks, the same suite of tools used in best-selling PC titles Half-Life 2 and The Orange Box, is available for all PC games distributed via retail and leading online platforms such as Steam. The services included in Steamworks may be used a la carte or in any combination.
Specifically, Steamworks offers:
· Real-time stats on sales, gameplay, and product activation: Know exactly how well your title is selling before the charts are released. Find out how much of your game is being played. Login into your Steamworks account pages and view up to the hour information regarding worldwide product activations and player data.
· State of the art encryption system: Stop paying to have your game pirated before it’s released. Steamworks takes anti-piracy to a new level with strong encryption that keeps your game locked until the moment it is released.
· Territory/version control: The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.
· Auto updating: Insures all customers are playing the latest and greatest version of your games.
· Voice chat: Available for use both in and out of game.
· Multiplayer matchmaking: Steamworks offers you all the multiplayer backend and matchmaking services that have been created to support Counter-Strike and Team Fortress 2, the most played action games in the world.
· Social networking services: With support for achievements, leaderboards, and avatars, Steamworks allows you to give your gamers as many rewards as you would like, plus support for tracking the world’s best professional and amateur players of your game.
· Development tools: Steamworks allows you to administer private betas which can be updated multiple times each day. Also includes data collection tools for QA, play testing, and usability studies.
It's a good thing that Capcom finally got around to announcing Street Fighter IV, because if they hadn't, today's revelation of Street Fighter Online: Mouse Generation may have sent some fighting fans over the edge, never to return.The Capcom-licensed, Daletto-developed game for Windows drops six-button and joystick controls for something simpler—mouse gestures and clicks. Street Fighter Online: Mouse Generation is played entirely with mouse controls, with left-clicks for punches, right-clicks for kicks and special attacks performed by mouse movement. The 3D characters look revolting for a reason.They're based on Kaiyodo's "Revoltech" action figure system, one that allows for maximum posing flexibility. In SFO:MG, players will be able to swap body parts for custom avatars. Want to see Chun-Li with Ryu's arms and sporting a sensible business suit? Go for it, you freak.
Dubbing 2008 “a golden year for games retail”, Screen Digest senior games analyst Piers Harding-Rolls said that Nintendo will continue to shine as it seduces non-gamers and Xbox 360 and PlayStation 3’s aspirations as ‘multimedia hubs’ will become a reality within the next 12 months.
“We expect the good trading conditions to continue in 2008 as all three of the latest generation of consoles hit the mainstream consumer head on,” he told MCV.
I'll have to admit that the first pass on statistics surprised me. Of the top 100 most active Facebook applications, games do not do statistically better than the average application. Games only have a marginally higher percentage of active daily users (8.57%) than the overall average (8.01%). And if you expand the criteria to include all apps that use game-like mechanics, (such as Superpoke), the average is still in the same range (7.71%). It's a wash.
FATWORLD is a video game about the politics of nutrition. It explores the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S
The game's goal is not to tell people what to eat or how to exercise, but to demonstrate the complex, interwoven relationships between nutrition and factors like budgets, the physical world, subsidies, and regulations.
Existing approaches to nutrition advocacy fail to communicate the aggregate effect of everyday health practices. It's one thing to explain that daily exercise and nutrition are important, but people, young and old, have a very hard time wrapping their heads around outcomes five, 10, 50 years away.
You can choose starting weights and health conditions, including predispositions towards ailments like diabetes, heart disease, or food allergies.
You'll have to construct menus and recipes, decide what to eat and what to avoid, exercise (or not), and run a restaurant business to serve the members of your community.
FATWORLD comes with numerous foods, recipes, and meal plans, or players can create their own from the foods in their pantry or their imaginations.
Le patron d’un bar-tabac en Loire-Atlantique a entamé une grève de la faim ce lundi pour protester contre l'interdiction de fumer dans les lieux publics en vigueur depuis le 2 janvier, indique le quotidien «Presse-Océan».
Joël Lailler, 50 ans, a décidé de passer à l’action après avoir été verbalisé samedi pour avoir laissé un client fumer dans son établissement, L’Escale à Plessé. Selon «Presse-Océan», il a également refusé de signer le procès-verbal des gendarmes et de payer l'amende de 135 €. Son client, verbalisé à hauteur de 68 €, a fait de même.
[ 20 Minutes ]