Les mythes dans l'industrie du jeu vidéo...
Vaste sujet, n'est ce pas? C'est pourtant le propos de ce projet de livre:
We’re writing a book, tentatively named “Hit or Myth”, with the purpose of exposing pieces of incorrect (or, at least, partially-incorrect) conventional wisdom. Such conventional wisdom has been turned on its head time after time.
For example, until Tomb Raider came along, it was “well known” that male players wouldn’t want a game with a female avatar. But often these myths linger for years; we want to speed up this debunking process.
The book’s format will be a chapter devoted to each myth, with lots of commentary and examples of real experiences, demonstrating the fallacy of each myth. Our hope is that once this book is done, it will serve as a tool for otherwise powerless developers to use against clueless publishers (is that a redundancy?).
No more will a publisher be able to make a blanket statement to the folks in the trenches, such as “Everyone knows that ocelots don’t make good sidekick pets”, and we just have to meekly say, “Uh, sure, well, if everyone says that, I must be wrong.”
[ Hit Or Myth ]
Bah, il y aurait vraiment de quoi faire, non ?