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        <title>Anti Patterns - game_culture</title>
        <description>The Games Industry behind the curtains...</description>
        <link>http://antipatterns.hautetfort.com/game_culture/</link>
        <lastBuildDate>Wed, 05 Nov 2008 13:23:08 +0100</lastBuildDate>
        <generator>HautetFort.com</generator>
        <copyright>All Rights Reserved</copyright>
                        <item>
                <guid isPermaLink="true">http://antipatterns.hautetfort.com/archive/2008/10/14/the-halls-were-filled-with-carpet-and-disillusionment.html</guid>
                <title>The halls were filled with carpet and disillusionment...</title>
                <link>http://antipatterns.hautetfort.com/archive/2008/10/14/the-halls-were-filled-with-carpet-and-disillusionment.html</link>
                <author>noreply@hautetfort.com (Dazibao)</author>
                                                <category>Game Culture</category>
                                                <pubDate>Tue, 14 Oct 2008 14:08:00 +0200</pubDate>
                <description>
                     &lt;p&gt;Tellement vrai... ^_^&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align: justify; padding-left: 30px;&quot;&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;&lt;b&gt;RPS: Can you tell us your backgrounds. What were you doing before you got together to make games as 2D Boy, and why did that mean you decided to strike out on your own?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify; padding-left: 30px;&quot;&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify; padding-left: 30px;&quot;&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Ron: We were both at EA, I was making casual web games for pogo.com. It was a good job, good hours, good people, I really didn’t have anything to complain about.&lt;/span&gt; &lt;span style=&quot;color: #0000ff;&quot;&gt;&lt;b&gt;Still, every morning when I sat down for my one-hour-each-way-public-transit commute, I died a little. I’ve always wanted to make a game and it didn’t take much to get me rolling in that direction&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify; padding-left: 30px;&quot;&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify; padding-left: 30px;&quot;&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Kyle: Back in school, we always thought the halls of EA would be filled with plastic balls and tricycles and stuff, since it’s a game company, which means it’s essentially Santa’s workshop. But that wasn’t the case. T&lt;/span&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;&lt;b&gt;he halls were filled with carpet and disillusionment. And time-worn tracks leading to the bathroom and coffee machines.&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify; padding-left: 30px;&quot;&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;text-align: justify; padding-left: 30px;&quot;&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Even so, I was really lucky that my whole job was to make a bunch of colorful disposable rapid prototypes every week or so. All I had to do was make people happy. But it was all for a small audience. By going indie, and making our own game, I’m hoping we can reach more people. We’ll see. Our game launches today, and we’re terrified.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p style=&quot;text-align: right;&quot;&gt;&lt;b&gt;[ &lt;a href=&quot;http://www.rockpapershotgun.com/2008/10/13/tastes-so-goo-d-2d-boy-interview/&quot;&gt;Rock Paper Shotgun&lt;/a&gt; ]&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; 
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                <guid isPermaLink="true">http://antipatterns.hautetfort.com/archive/2008/02/27/ea-blueprint.html</guid>
                <title>EA Blueprint...</title>
                <link>http://antipatterns.hautetfort.com/archive/2008/02/27/ea-blueprint.html</link>
                <author>noreply@hautetfort.com (Dazibao)</author>
                                                <category>Game Culture</category>
                                                <pubDate>Wed, 27 Feb 2008 13:00:00 +0100</pubDate>
                <description>
                     &lt;div align=&quot;justify&quot;&gt;Voici une news qui me fait plaisir et qui me fait peur à la fois. EA annonce la création d'une nouvelle division dédié à la création de jeux avec des équipes réduites, afin de créer de nouvelles IP tout en lorgant sur les méthodes des équipes indy.&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;blockquote&gt;&lt;font color=&quot;#0000FF&quot;&gt;The world's biggest videogame publisher is placing some small bets on new ideas.&lt;/font&gt;&lt;/blockquote&gt; &lt;blockquote&gt;&amp;nbsp;&lt;/blockquote&gt; &lt;blockquote&gt; &lt;p&gt;&lt;font color=&quot;#0000FF&quot;&gt;Though it's not yet talking officially about the project, &lt;a href=&quot;http://www.variety.com/profiles/Company/main/2045175/Electronic%20Arts.html?dataSet=1&quot; onmousedown=&quot;zodJump('http://widgets.zibb.com/images/_jump.gif?tag=InfusionJS&amp;amp;url=http%3A%2F%2Fwww.variety.com%2Fprofiles%2FCompany%2Fmain%2F2045175%2FElectronic%2520Arts.html%3FdataSet%3D1&amp;amp;gsid=4204430&amp;amp;entitytypeid=11&amp;amp;lid=2045175&amp;amp;title=Electronic%20Arts')&quot; class=&quot;infusionLink&quot; alt=&quot;Electronic Arts&quot;&gt;Electronic Arts&lt;/a&gt; has started a division called Blueprint, focused on developing, at low cost, original intellectual property that can spread across multiple media.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000FF&quot;&gt;&lt;a href=&quot;http://www.variety.com/profiles/people/main/1108041/Neil%20Young.html?dataSet=1&quot; onmousedown=&quot;zodJump('http://widgets.zibb.com/images/_jump.gif?tag=InfusionJS&amp;amp;url=http%3A%2F%2Fwww.variety.com%2Fprofiles%2Fpeople%2Fmain%2F1108041%2FNeil%2520Young.html%3FdataSet%3D1&amp;amp;gsid=5173093&amp;amp;entitytypeid=16&amp;amp;lid=1108041&amp;amp;title=Neil%20Young')&quot; class=&quot;infusionLink&quot; alt=&quot;Neil Young&quot;&gt;Neil Young&lt;/a&gt;, the former head of EA's Los Angeles studio, is heading EA Blueprint.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000FF&quot;&gt;&quot;We focus on creating IP in new ways for our media and finding smart ways to spread it across the media landscape,&quot; Young said at an EA-sponsored event during the Game Developers Conference in San Francisco.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000FF&quot;&gt;EA's biggest successes have been long-running franchises such as &quot;Madden NFL&quot; and &quot;The Sims,&quot; as well as big Hollywood licenses like as &quot;Harry Potter.&quot;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000FF&quot;&gt;But the publisher has created very few successful new properties in the past several years. That's one of the key reasons behind its attempt to purchase Take-Two Interactive, which would bring in valuable franchises including &lt;a href=&quot;http://www.variety.com/profiles/Film/main/69906/Grand%20Theft%20Auto.html?dataSet=1&quot; onmousedown=&quot;zodJump('http://widgets.zibb.com/images/_jump.gif?tag=InfusionJS&amp;amp;url=http%3A%2F%2Fwww.variety.com%2Fprofiles%2FFilm%2Fmain%2F69906%2FGrand%2520Theft%2520Auto.html%3FdataSet%3D1&amp;amp;gsid=4280118&amp;amp;entitytypeid=15&amp;amp;lid=69906&amp;amp;title=Grand%20Theft%20Auto')&quot; class=&quot;infusionLink&quot; alt=&quot;Grand Theft Auto&quot;&gt;&quot;Grand Theft Auto.&quot;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt; &lt;/blockquote&gt; &amp;nbsp;&lt;/div&gt; &lt;div align=&quot;right&quot;&gt;&lt;b&gt;&amp;nbsp;[ &lt;a href=&quot;http://www.variety.com/article/VR1117981435.html?categoryid=1009&amp;amp;cs=1&quot;&gt;Variety&lt;/a&gt; ]&lt;/b&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;De mon point de vue, ça sonne particulièrement comme l'aveu de l'existance de certains problèmes. Les bonnes nouvelles sont celles ci:&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;ol&gt; &lt;li&gt;EA prend conscience de l'importance de créer des IPs, suite au fait que de nombreux succès commerciaux cette année ont été de nouvelles IP (d'Uncharted à Gear Of Wars, de Bioshock à Portal, d'Heavenly Sword à Mass Effect...). Les nouvelles IP ont la côte ^_^&lt;/li&gt; &lt;li&gt;EA reconnait qu'il y a un problème dans le pipeline de production des jeux nouvelles génération. Soyons clair: &lt;b&gt;4 ans de production pour un jeu &quot;next gen&quot; - même si c'est pour produire des titres merveilleux - n'est pas une position tenable pour l'industrie&lt;/b&gt;.&lt;br /&gt;&lt;/li&gt; &lt;/ol&gt; &lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; 
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                <guid isPermaLink="true">http://antipatterns.hautetfort.com/archive/2008/02/26/crytech-vs-bravia.html</guid>
                <title>Crytech vs bravia</title>
                <link>http://antipatterns.hautetfort.com/archive/2008/02/26/crytech-vs-bravia.html</link>
                <author>noreply@hautetfort.com (Dazibao)</author>
                                                <category>Game Culture</category>
                                                <pubDate>Tue, 26 Feb 2008 19:29:00 +0100</pubDate>
                <description>
                     &lt;p align=&quot;justify&quot;&gt;Pas mal ^_^&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;div style=&quot;text-align: center&quot;&gt;&lt;object classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0&quot; width=&quot;400&quot; height=&quot;392&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.gametrailers.com/remote_wrap.php?mid=31022&quot; /&gt; &lt;param name=&quot;quality&quot; value=&quot;high&quot; /&gt; &lt;param name=&quot;menu&quot; value=&quot;false&quot; /&gt; &lt;param name=&quot;wmode&quot; value=&quot;&quot; /&gt; &lt;embed src=&quot;http://www.gametrailers.com/remote_wrap.php?mid=31022&quot; wmode=&quot;&quot; quality=&quot;high&quot; menu=&quot;false&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;400&quot; height=&quot;392&quot; /&gt;&lt;/object&gt;&lt;/div&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; 
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                <guid isPermaLink="true">http://antipatterns.hautetfort.com/archive/2008/02/25/phil-part-ea-achete.html</guid>
                <title>Phil part, EA achète...</title>
                <link>http://antipatterns.hautetfort.com/archive/2008/02/25/phil-part-ea-achete.html</link>
                <author>noreply@hautetfort.com (Dazibao)</author>
                                                <category>Game Culture</category>
                                                <pubDate>Mon, 25 Feb 2008 19:17:00 +0100</pubDate>
                <description>
                     &lt;div align=&quot;justify&quot;&gt;Ils sont déchainées en ce moment ma parole. Décidemment, les retours de GDC sont toujours pleines de surprises ^_^&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;Première nouvelle, &lt;a href=&quot;http://www.joystiq.com/2008/02/25/breaking-phil-harrison-resigns-from-sony-computer-entertainment/&quot;&gt;Phil Harrison aurait démissioné de son poste chez Sony&lt;/a&gt;. Ca, je l'ai pas vu venir! La rumeur voudrait qu'il aille chez... Atari O_o ?!?&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://antipatterns.hautetfort.com/media/02/01/1622279506.jpg&quot; id=&quot;media-867209&quot; alt=&quot;1622279506.jpg&quot; style=&quot;border-width: 0pt; margin: 0.7em 0pt&quot; name=&quot;media-867209&quot; /&gt;&lt;/div&gt; &amp;nbsp;&lt;/div&gt; &lt;blockquote&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;Sony Computer Entertainment Worldwide Studios president Phil Harrison has announced his &lt;a href=&quot;https://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4510&amp;amp;NewsAreaID=2&quot;&gt;formal resignation from the company&lt;/a&gt;, due to go into effect on February 29. &lt;a href=&quot;http://www.joystiq.com/tag/sony&quot;&gt;Sony&lt;/a&gt; officially broke word of his resignation this morning.&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&lt;br /&gt; &lt;br /&gt; Taking his place will be SCEI president and group CEO Kazuo Hirai, who will assume Harrison's duties on top of his own. It's unknown at the moment whether Sony will begin seeking out a replacement for Harrison, or whether Hirai's full-time responsibilities will engulf those of the former Worldwide Studios president.&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;/blockquote&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;L'autre news du jour, c'est &lt;a href=&quot;http://www.joystiq.com/2008/02/24/ea-proposes-acquisition-of-take-two-for-2-billion/&quot;&gt;EA qui veut acheter Take Two&lt;/a&gt;, de la même façon qu'ils s'y étaient pris avec Ubi. Evidemment, &lt;a href=&quot;http://www.joystiq.com/2008/02/24/take-two-rejects-ea-acquisition-proposal/&quot;&gt;Take Two ne voit pas forcément les choses de la même façon&lt;/a&gt;, même si ils sont en effet un bon candidat au rachat.&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;blockquote&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;Apparently, it didn't take them very long to consider &lt;a href=&quot;http://www.joystiq.com/2008/02/24/ea-proposes-acquisition-of-take-two-for-2-billion/&quot;&gt;Electronic Arts' somewhat hostile buyout proposal&lt;/a&gt; -- Take-Two's Board of Directors just responded to the offer &lt;a href=&quot;http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=295739&quot;&gt;with a press release of their own&lt;/a&gt;, stating that EA CEO John Riccitiello's proposal was &quot;inadequate in multiple respects and not in the best interests of Take-Two's stockholders.&quot;&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&lt;br /&gt; &lt;br /&gt; While EA's proposal listed &lt;i&gt;Grand Theft Auto IV&lt;/i&gt; as a primary reason for the merger, as Riccitiello claimed EA could lend their help during the game's quickly approaching release, Strauss Zelnick, Take-Two's executive chairman, listed &lt;i&gt;&lt;a href=&quot;http://www.joystiq.com/tag/GTAIV/&quot;&gt;GTAIV&lt;/a&gt;&lt;/i&gt; as the primary reason why they wouldn't want to merge at this point in time, fully expecting to increase their overall value when the game hits store shelves come April 29.&lt;/font&gt;&lt;br /&gt;&lt;/div&gt; &lt;/blockquote&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;Les mauvaises langues prétendent qu'il y a trois raisons à ce rachat inopiné:&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;ol&gt; &lt;li&gt;Take Two est une cible facile au sens où ils ont régulièrement des petits souçis financier. En plus, ils sont pas Français, donc pas de gouvernement dans les pattes comme avec un certain Ubisoft ;-)&lt;br /&gt;&lt;/li&gt; &lt;li&gt;Non seulement GTA IV va cartonner, mais surtout, il est pas encore sorti. Parce ce que s'il a le succès escompté, TT sera d'autant plus cher à acheter (comme le précédent Assasins Creed, qui permet aujourd'hui à Ubi de valoir d'autant plus).&lt;/li&gt; &lt;li&gt;Enfin, Activision-Blizzard numéro un ? C'est une situation absolument insupportable...&lt;/li&gt; &lt;/ol&gt; &lt;/div&gt; 
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                <guid isPermaLink="true">http://antipatterns.hautetfort.com/archive/2008/02/24/gdc-dev-rants.html</guid>
                <title>GDC: Dev Rants....</title>
                <link>http://antipatterns.hautetfort.com/archive/2008/02/24/gdc-dev-rants.html</link>
                <author>noreply@hautetfort.com (Dazibao)</author>
                                                <category>Game Culture</category>
                                                <pubDate>Mon, 25 Feb 2008 13:05:00 +0100</pubDate>
                <description>
                    &lt;div align=&quot;justify&quot;&gt;Les développeurs aiment se plaindre. Ca peut paraitre bizarre de se plaindre des jeux que vous faites vous même, mais c'est en général instructif. Du coup, c'est devenue une habitude à la GDC d'avoir une session dédié aux complaintes ^_^&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;blockquote&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&lt;span style=&quot;font-style: italic&quot;&gt;...&lt;/span&gt;&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&lt;span style=&quot;font-style: italic&quot;&gt;Halo 3&lt;/span&gt; made $300 million, but at $50 copy that means it's only making one-tenth of the &lt;span style=&quot;font-style: italic&quot;&gt;Lord of the Rings&lt;/span&gt;&lt;/font&gt; &lt;font color=&quot;#0000FF&quot;&gt;audience. &quot;Do you really think a glowing dagger that can detect Orcs or a fucking +5 rope is what moved people? What people care about is that Frodo trusts Sam ... It doesn't surprise me that the most meaningful relationship we had in a AAA title this year is with a fucking cube.&quot; That last comment drew massive applaud and laughter.&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;...&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&quot;When I'm in games I have all the info and feedback I need, I have superhero skills ... it's just better than real life.&quot; McGonigal explains she has been spending the last year doing research on happiness, deeming it not a warm puppy. Instead, McGonigal lays out a four-point happiness list:&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;ol&gt; &lt;li&gt;&lt;font color=&quot;#0000FF&quot;&gt;Satisfying work to do&lt;/font&gt;&lt;/li&gt; &lt;li&gt;&lt;font color=&quot;#0000FF&quot;&gt;The experience of being good at something&lt;/font&gt;&lt;/li&gt; &lt;li&gt;&lt;font color=&quot;#0000FF&quot;&gt;Time spent with people we like&lt;/font&gt;&lt;/li&gt; &lt;li&gt;&lt;font color=&quot;#0000FF&quot;&gt;The chance to be a part of something bigger&lt;/font&gt;&lt;/li&gt; &lt;/ol&gt; &lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&quot;What the hell does any of this better but games? Nothing,&quot; she said. &quot;Games are the ultimate happiness engine, and you [the game industry] are in the happiness business.&quot; McGonigal noted that it took them until 1930 that soap can be used to kill germs. For depression and isolation, perhaps games can be the same fix.&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&amp;nbsp;&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;...&lt;/font&gt;&lt;/div&gt; &lt;/blockquote&gt; &lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;right&quot;&gt;&lt;b&gt;[ &lt;a href=&quot;http://www.joystiq.com/2008/02/23/gdc08-six-things-to-take-from-game-developers-rant/&quot;&gt;Joystiq&lt;/a&gt; ]&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
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                <guid isPermaLink="true">http://antipatterns.hautetfort.com/archive/2008/02/22/la-guerre-du-recrutement.html</guid>
                <title>La guerre du recrutement...</title>
                <link>http://antipatterns.hautetfort.com/archive/2008/02/22/la-guerre-du-recrutement.html</link>
                <author>noreply@hautetfort.com (Dazibao)</author>
                                                <category>Game Culture</category>
                                                <pubDate>Fri, 22 Feb 2008 13:10:00 +0100</pubDate>
                <description>
                    &lt;p align=&quot;justify&quot;&gt;Ca n'est un secret pour personne, mais le recrutement est devenu un nerf sensible ces dernières années. Aussi surprenant que ça puisse paraitre, il y a en ce moment un réel besoin du coté des ressources humaines, et vous aurez du mal à trouver un studio que ne cherche pas quelques profils en ce moment.&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Du coup, là où il suffisait auparavant de publier une annonce et de trier le bon grain de l'ivraie, certains studios sont bien en peine pour trouver les personnes dont ils ont besoins. On peut imaginer que les Insomniac et autres Naughty Dog croulent sous les CVs, mais ça n'a pas l'air d'être le cas !&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Les campagnes de recrutement deviennent donc de plus en plus originale, à l'image de celle d'Insomniac&amp;nbsp; ^_^&amp;nbsp;&lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt; &lt;object classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0&quot; width=&quot;400&quot; height=&quot;392&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.gametrailers.com/remote_wrap.php?mid=30799&quot; /&gt; &lt;param name=&quot;quality&quot; value=&quot;high&quot; /&gt; &lt;param name=&quot;menu&quot; value=&quot;false&quot; /&gt; &lt;param name=&quot;wmode&quot; value=&quot;&quot; /&gt; &lt;embed src=&quot;http://www.gametrailers.com/remote_wrap.php?mid=30799&quot; wmode=&quot;&quot; quality=&quot;high&quot; menu=&quot;false&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;400&quot; height=&quot;392&quot; /&gt;&lt;/object&gt;
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                <guid isPermaLink="true">http://antipatterns.hautetfort.com/archive/2008/02/21/xna-tube.html</guid>
                <title>XNA Tube...</title>
                <link>http://antipatterns.hautetfort.com/archive/2008/02/21/xna-tube.html</link>
                <author>noreply@hautetfort.com (Dazibao)</author>
                                                <category>Game Culture</category>
                                                <pubDate>Thu, 21 Feb 2008 13:05:00 +0100</pubDate>
                <description>
                    &lt;div align=&quot;justify&quot;&gt;Bon, c'est la GDC, alors on a pas fini avec les annonces (comme le coup de XNA sur le Zune). Pour rester avec Microsoft, en voici une plus sérieuse. Le Xbox Community Arcade se propose de distribuer les jeux fait par les particuliers en utilisant XNA.&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;Rien de surprenant là dedans, ça fait longtemps que Microsoft s'y prépare.&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;http://www.joystiq.com/2008/02/20/gdc08-microsoft-announces-community-arcade/&quot;&gt;&lt;img src=&quot;http://antipatterns.hautetfort.com/media/02/00/534d755d4c00d7a4c1ef26629c938024.jpg&quot; id=&quot;media-858529&quot; alt=&quot;534d755d4c00d7a4c1ef26629c938024.jpg&quot; style=&quot;border-width: 0pt; margin: 0.7em 0pt&quot; name=&quot;media-858529&quot; /&gt;&lt;/a&gt;&lt;/div&gt; &amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;blockquote&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;At &lt;a href=&quot;http://www.joystiq.com/2008/02/20/joystiq-live-from-the-microsoft-gdc-keynote/&quot;&gt;Microsoft's GDC 2008 keynote address&lt;/a&gt;, the company announced a &quot;community arcade&quot; allowing user-created games to be distributed to Xbox 360 owners worldwide. &quot;Now, 10 million people on Xbox Live get to play your game,&quot; said Microsoft Game Developer Group General Manager Chris Satchell. Free trials of these community created games should be available on Xbox Live &quot;immediately&quot; according to Satchell.&lt;/font&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;font color=&quot;#0000FF&quot;&gt;&lt;br /&gt; &lt;br /&gt; &quot;For the first time, community games will be distributed through Xbox Live,&quot; Satchell said. &quot;'Xbox Live Community Games will give creators a huge audience to share their creativity with. Game distribution will be democratized, allowing the community to control the content. Create, Submit, Peer Review, Play are the four key steps ... We want creativity to flow through this pipeline.&lt;/font&gt;&lt;br /&gt;&lt;/div&gt; &lt;/blockquote&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;right&quot;&gt;&lt;b&gt;[ &lt;a href=&quot;http://www.joystiq.com/2008/02/20/gdc08-microsoft-announces-community-arcade/&quot;&gt;Joystiq&lt;/a&gt; ]&lt;/b&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;Evidemment, il s'agit d'une initiative que beaucoup vont suivre avec attention, si tant est que de nombreuses questions restent sans réponse.&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;A priori, il faut déjà faire u jeu XNA compatible X360 (ce qui coute environ 99 dollars par an). Ensuite, rien ne dit que les jeux seront accessibles à tout le monde sur le Xbox Live (Microsoft peut en limiter l'accès à ceux qui payent un abonnement Gold). Tout ceci pause la question de la rémunération: si Microsoft gagne des sous, qu'en est il de ceux qui font les jeux ?&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;Et je ne parle pas du contrôle du contenu...&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;br /&gt; Bref, ça va être compliqué, mais passionnant...&lt;br /&gt;
                </description>
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                <guid isPermaLink="true">http://antipatterns.hautetfort.com/archive/2008/02/19/garcon-ou-fille.html</guid>
                <title>Garçon ou fille ?</title>
                <link>http://antipatterns.hautetfort.com/archive/2008/02/19/garcon-ou-fille.html</link>
                <author>noreply@hautetfort.com (Dazibao)</author>
                                                <category>Game Culture</category>
                                                <pubDate>Tue, 19 Feb 2008 19:44:06 +0100</pubDate>
                <description>
                    &lt;div align=&quot;justify&quot;&gt;Là, on est plus très loin du fond ^_^&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;http://kotaku.com/358048/ds-gets-more-silly-baby-sims&quot;&gt;&lt;img src=&quot;http://antipatterns.hautetfort.com/media/02/01/be5dd172d3f84d06eac40f024b975701.jpg&quot; id=&quot;media-856017&quot; alt=&quot;be5dd172d3f84d06eac40f024b975701.jpg&quot; style=&quot;border-width: 0pt; margin: 0.7em 0pt&quot; name=&quot;media-856017&quot; /&gt;&lt;/a&gt;&lt;/div&gt; &amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;PS: Oui, je sais, je suis à la bourre. Mais mon planning est un peu &quot;déstructuré&quot; ces derniers temps ^_^&lt;br /&gt;&lt;/div&gt;
                </description>
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                <guid isPermaLink="true">http://antipatterns.hautetfort.com/archive/2008/02/13/the-workplace.html</guid>
                <title>The Workplace...</title>
                <link>http://antipatterns.hautetfort.com/archive/2008/02/13/the-workplace.html</link>
                <author>noreply@hautetfort.com (Dazibao)</author>
                                                <category>Game Culture</category>
                                                <pubDate>Thu, 14 Feb 2008 13:00:00 +0100</pubDate>
                <description>
                    &lt;div align=&quot;justify&quot;&gt;Entre ce qu'on imagine d'un studio et la réalité des faits, on peut parfois avoir des surprises. Tout les studios sont en compétition à la fois pour séduire les éditeur, où pour séduire de futurs candidats à l'embauche. Du coup, les choses désagréables ne sont pas forcément dites...&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&lt;br /&gt; &amp;nbsp;&lt;br /&gt; Le propos de &lt;a href=&quot;http://jeremy.chatelaine.name/workplace/&quot;&gt;&quot;The Workplace&quot;&lt;/a&gt; est d'aider à réduire cette différence entre l'image public et ce qui se passe en douce au sein du studio.&lt;br /&gt; &amp;nbsp;&lt;br /&gt; &amp;nbsp;&lt;br /&gt; Alors, quid de la réalité ? ^_^&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;http://jeremy.chatelaine.name/workplace/index.php&quot;&gt;&lt;img src=&quot;http://antipatterns.hautetfort.com/media/01/01/09d2b82dc55277c792542b707fc81fce.png&quot; id=&quot;media-843772&quot; alt=&quot;09d2b82dc55277c792542b707fc81fce.png&quot; style=&quot;border-width: 0pt; margin: 0.7em 0pt&quot; name=&quot;media-843772&quot; /&gt;&lt;/a&gt;&lt;/div&gt; &amp;nbsp;&lt;/div&gt;
                </description>
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                <guid isPermaLink="true">http://antipatterns.hautetfort.com/archive/2008/02/09/little-big-planet-peluche-kawaiiiiiiiii.html</guid>
                <title>Little Big Planet + Peluche = kawaiiiiiiiii</title>
                <link>http://antipatterns.hautetfort.com/archive/2008/02/09/little-big-planet-peluche-kawaiiiiiiiii.html</link>
                <author>noreply@hautetfort.com (Dazibao)</author>
                                                <category>Game Culture</category>
                                                <pubDate>Sat, 09 Feb 2008 19:00:00 +0100</pubDate>
                <description>
                    &lt;div align=&quot;justify&quot;&gt;Alors, mon anniverssaire, c'est en Avril ^_^&lt;br /&gt;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/div&gt; &lt;div align=&quot;justify&quot;&gt; &lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;http://www.joystiq.com/2008/02/06/the-best-thing-youll-see-today-littlebigplanet-plushie/&quot;&gt;&lt;img src=&quot;http://antipatterns.hautetfort.com/media/00/02/cb7b295feb6d82b30639bd2b9454edf5.jpg&quot; id=&quot;media-828098&quot; alt=&quot;cb7b295feb6d82b30639bd2b9454edf5.jpg&quot; style=&quot;border-width: 0pt; margin: 0.7em 0pt&quot; name=&quot;media-828098&quot; /&gt;&lt;/a&gt;&lt;/div&gt; &amp;nbsp;&lt;/div&gt;
                </description>
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